App development costs:
what do you pay?

The cost of an app depends on complexity, platform and features. This page explains which factors determine the price and what you can realistically expect.

From €10,000 · Transparent quote per phase · No-obligation introductory call

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Cost of having an app built

Pricing

How much does it cost to have an app built?

An honest answer: it depends on what the app needs to do. To give you a concrete picture, here are the typical price ranges per project size:

  • First version (MVP): from €10,000. Core features only, one user role, no or a minimal backend. Designed to validate an app idea with real users.
  • Basic Flutter app: from €15,000. iOS and Android from a single codebase, multiple screens and a finished design.
  • App with a backend: from €20,000. Backend for data and user management, multiple user roles. Fully developed, this runs up to €30,000 to €50,000.
  • Complex platform: €50,000 to €60,000 or more. Integrations with external systems (such as Salesforce or SAP), fully custom design, multiple apps or portals.

These prices include design, development, project management and publication in the App Store and Google Play. Excluding VAT. Want to understand the full process? See our app development guide with the full process.

Want an estimate for your own app? Work it out below, or call us: 010 307 6100

Cost estimator

Work out what your app will cost

Six questions about what you want to build. You see where you land as you go.

How many types of user does the app have?

Where are you starting?

Where does the app need to work?

Several is fine. With Flutter it all comes from one codebase, so a second target costs far less than a second app.

How do users sign in?

Does the app need to connect to existing systems?

Existing systems are things like Salesforce, SAP or Exact.

What does the app need to do?

Tick what genuinely has to be in version one. Ticking nothing is fine too.

For your app

Expected investment

€16,000 to €23,000 excluding VAT

A range based on projects we built before, not a quote. Whether you end up at the lower or the upper end usually depends on the integration with existing systems: the better documented they are, the cheaper it gets.

A real price for your app?

Leave your details and we will get in touch to go through your answers and turn them into a quote per phase. Usually within one working day.

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    Pricing factors

    What determines the cost of your app?

    The price of an app is determined by the combination of these factors:

    • Number of screens and features: every extra feature costs development time. An app with 5 screens is considerably cheaper than one with 25 screens and complex logic.
    • Platform: a Flutter app for iOS and Android is cheaper than two separate native apps. Only iOS or only Android? Lower cost.
    • Backend: does the app need a server for user management, data storage or push notifications? That adds a significant cost.
    • Design: a fully custom UI costs more than building on an existing design system or following native platform guidelines.
    • Integrations: does the app need to connect with existing systems like Salesforce or SAP? The better-documented the external APIs, the more efficient the integration.
    • Custom animations: complex animations and micro-interactions increase both development and design costs.
    Factors that determine the cost of an app
    Flutter app vs native app development cost comparison

    Flutter vs native

    Flutter app or native: which is cheaper?

    Want to support both iOS and Android? Flutter is structurally cheaper than two separate native apps:

    • Flutter (iOS + Android): one codebase for both platforms. You pay for one team, one set of features and one maintenance track. Typically 30–40% cheaper than two native apps.
    • Native iOS + native Android: two separate codebases, two development tracks. Updates and bug fixes need to be written twice. Higher upfront costs and higher ongoing maintenance burden.
    • Native iOS or Android only: comparable in price to a Flutter app for one platform, but you only reach half of the users.

    The Next App builds exclusively with Flutter. That means we are specialised and efficient: no switching frameworks, no extra coordination. That keeps costs low and quality high.

    After launch

    What are the ongoing maintenance costs?

    Costs do not stop at launch. Factor in recurring costs as part of your business case:

    • App Store and Google Play: Apple charges €99/year for a developer account. Google charges a one-time fee of €25.
    • Hosting: we host by default on Google Cloud Run: a serverless platform that scales automatically and costs nothing when not in use. For an active business app, expect €50 to €200 per month.
    • Maintenance: framework updates (Flutter and NestJS), security patches and OS updates for new iPhone and Android versions. Budget around 10–15% of the initial development cost per year.
    • New features: further development based on user feedback. This is optional and budgeted separately.

    We provide a quarterly advisory report on recommended maintenance work. You decide what to have done. Deferred maintenance accumulates technical debt, which eventually requires a larger catch-up investment.

    Ongoing maintenance costs after app launch
    Costs that run alongside the quote for an app

    Additional costs

    What comes on top of the quote

    The quote covers design, development, project management and publication. Alongside it run costs that do not go through us but do end up on your invoice. They are rarely large, but they do take people by surprise:

    • Store commission: Apple and Google withhold 15 to 30% on anything users buy inside the app, such as a subscription or a one-off purchase. If you sell physical products or services outside the app, this does not apply.
    • Third-party services charged by usage: push notifications, map data, verification by text message and email delivery. Usually free up to a certain volume, then billed per thousand messages or views.
    • Software you rent by the month: an error reporting service or a usage analytics tool, for example. Optional, but a fixed amount as soon as you switch them on.
    • Store publication: texts, screenshots and a privacy statement, for every language you support. Apple usually reviews within a day, but a rejection costs an extra round.
    • Legal: a privacy statement and, if the app processes other people's personal data, a data processing agreement.

    We do not include these items in the quote, because they follow from your choices rather than from the build. We do list them, so you do not run into them only after launch.

    Pricing model

    Fixed price or time and materials?

    Two agencies can name the same amount and still offer something entirely different. The difference is not the price but who carries the risk when things turn out harder than expected:

    • Fixed price: you know the amount upfront. That only works if what gets built is settled upfront. The agency adds a margin for uncertainty, so you pay for risk that may never materialise. Anything that changes along the way is billed separately as additional work.
    • Time and materials: you pay for the hours spent. If it goes well you pay less; if it does not, you carry that yourself. This asks for visibility on progress, not for trust after the fact.
    • Fixed price per phase: this is how we work. Preparation and design get a fixed amount, and development is only quoted once it is clear what needs to be built. You decide after each phase whether to continue.

    The most useful question in a quote conversation is not "what does it cost" but "what happens when it turns out harder than expected". So always ask for the description of what is included, not just the number underneath it.

    Fixed price or time and materials for app development
    Worked example of the cost of a business app

    Worked example

    One app costed out in full

    Indicative prices stay abstract until you break them apart. Below is an app of the kind we build regularly, with the items listed separately. It is not an existing project but a composite of what we encounter in practice.

    The brief: an app for the employees of a company, around 400 users. Fourteen screens, sign-in with the employer account, one integration with an existing system for the data, and push notifications. iOS and Android via Flutter. No payments, no offline mode.

    • Preparation and functional design: €4,000 to €6,000
    • Design of fourteen screens on the existing brand style: €6,000 to €9,000
    • App development in Flutter: €14,000 to €18,000
    • Backend and the integration: €8,000 to €12,000
    • Testing, publication in both stores and handover: €3,000 to €4,000
    • Total: €35,000 to €49,000, excluding VAT

    What moves that number is almost always the same item: the integration. If the existing system is well documented, you sit at the lower end. If it first has to be worked out how to get the data out, you sit at the upper end. That is why we only quote that item after the preparation phase, not before it.

    Saving

    Where you can save, and where you should not

    The biggest saving is not in the rate but in the scope. What works:

    • Start with less: every feature you move to version two costs nothing now. This saves more than all the other points combined.
    • Build on your brand style: turning an existing colour and typography system into screens is considerably cheaper than a fully new design.
    • Use standard solutions: proven services exist for sign-in, payments and notifications. Building your own costs more and rarely produces anything better.
    • Supply what you can supply yourself: texts, imagery and the store screenshots.

    And what makes it more expensive over time:

    • Leaving out automated tests: it lowers the quote and costs you more from the third release onwards, because every change has to be checked by hand again.
    • Skipping the preparation: the decisions do not disappear, they move to the build phase. That is where they cost the most.
    • Doing the integration halfway: data that has to be updated by hand costs someone else time every month.
    • Deferring maintenance: it accumulates technical debt, and you pay that back in one go later.

    A low quote is not the same as low cost. Where agencies differ, and where that difference comes from, is covered in why the cheapest app quote costs you more.

    Saving on the cost of app development
    Introduction meeting with The Next App for an app quote

    Request a quote

    Want to know what your app will cost?

    Indicative prices give a first impression, but every app is different. In a no-obligation introductory call we will tell you what an app like yours realistically costs, based on your specific requirements.

    Our office is at Westblaak 33 in Rotterdam. We are also happy to come to you or connect online.

    Schedule a no-obligation call →

    Previous work

    Apps we built

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    FAQ

    Frequently asked questions aboutApp development costs

    How much does a simple app cost to build?

    A first version with core features only (MVP) starts from €10,000. This covers an app with limited features, one user role and a minimal or no backend. A basic Flutter app for both iOS and Android starts from €15,000 and an app with a backend for data or user management from €20,000.

    After validation you can develop further based on user feedback. Many successful apps started as a simple MVP.

    How much does an app with a backend and user management cost?

    An app with a backend for user management, data storage and integrations with external systems starts from €20,000. Fully developed, with multiple user roles and integrations, such an app typically costs between €25,000 and €60,000. The exact price depends strongly on the number of user roles, the complexity of the business logic and the quality of the external APIs to be connected.

    Is a Flutter app cheaper than two native apps?

    Yes. Flutter uses one codebase for iOS and Android. That means one development team, one maintenance track and shorter lead times. Compared to two separate native apps, you typically save 30–40% on development costs, and structurally on the annual maintenance burden.

    How is the price determined?

    We work with a fixed daily rate and produce a detailed quote per phase. That way you know exactly what you get and what it costs for each phase, with no surprises afterwards. The total price depends on the number of screens, the complexity of the features, the backend, the design and any system integrations.

    What are the annual maintenance costs?

    Budget around 10–15% of the initial development cost per year to keep the app healthy. This covers framework updates (Flutter, NestJS), security patches and OS updates for new iPhone and Android versions. On top of that come hosting costs (typically €50 to €200 per month on Google Cloud Run) and the Apple developer fee (€99/year).

    Can I spread the costs over time?

    Yes. We work in phases: preparation, design, development and publication. Each phase has its own budget and deliverable. You can decide after each phase whether and how to continue. This provides financial flexibility and reduces risk: you never commit to the full budget upfront.

    What does Google Cloud hosting cost?

    We host by default on Google Cloud Run: a serverless platform that scales automatically and costs nothing when not in use. For an active business app you typically pay €50 to €200 per month, depending on the number of users and data volume. We handle setup and day-to-day management of the hosting environment.

    How do I compare quotes from different agencies?

    A day rate alone tells you nothing. Ask each agency for a fixed daily rate, a clear phase definition and a description of what each phase delivers. That way you compare like for like. Also check what is not included: design, App Store publication and project management are sometimes billed separately.

    What does maintenance cost if the app changes very little?

    Even an unchanged app needs annual maintenance. Apple and Google release new OS versions every year that require compatibility updates. On top of that come security patches for the libraries used. Budget at least €1,500 to €4,500 per year. Skip this and you risk the app being rejected in the stores or accumulating security vulnerabilities.

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